Object for use in Thief II. Haven't been tested in Thief I/Thief Gold or Thief III(Deadly Shadows).
This file is free to use and distribute as long as no changes are made without expressed permission of the author.

Put the .bin file into ThiefII/obj folder.
Put the .gif file into ThiefII/obj/txt16 folder. Texture Lock04 by Targa (www.thiefmissions.com/targa)

Open Dromed. Go into the object hiearchy and find an existing object that resembles the item you want to use, crerte the objcet then Edit->Add->shape;type in "vicchest74" (without the ""). 

Or create a new item under Physical, this way takes more editting but you can get closer to what you want.
Could be something like this;Go to Editors->Object Hierarchy->Physical then higelight(do not open) Container then clik->Add, a new window will pop up, type in Vic_Chest (or what ever you want the it to be namede) clik OK, now higelight the new Vic_Chest (or your name for it) and clik Edit->add->shape->Model Name, type in "vicchest74"  (without the "") then clik OK.

Clik Add->physics->Misc->Collision Type->Bounce.

Clik Add->physics->Model->Type; in type=OBB
                                #submodels=6
                                Remove on sleep=NO CHECK
                                Special=NO CHECK

Clik Add->physics->Model->Controls->Controls Active=Location,Rotation.

Clik Add->physics->Model->Dimensions;size X=4.00  Y=2.10  Z=2.47

Clik Add->Metaproperty->Materials->MatSemiSoft->MatWood

Clik Add->Tweq->LockState; AnimS = On,Reverse
			   MiscS = None
			   Target Angle = 0.00
			   Cur Stage = 0

Clik Add->Tweq->JointsState; AnimS = None
			     MiscS = None
			     Joint1AnimS = None
			     Joint2AnimS = None
			     Joint3AnimS = None
			     Joint4AnimS = None
			     Joint5AnimS = None
			     Joint6AnimS = None

Clik Add->Tweq->Joints; Halt = Stop Tweq
			AnimC = Sim
			MiscC = None
			CurveC = None
			Primary Joint = 2

			Joint1AnimC = None
			Joint1CurveC = None
			rate-low-high X=0  Y=0  Z=0

			Joint2AnimC = Sim
			Joint2CurveC = None
			rate-low-high X=30  Y=0  Z=90

Clik Add->Engine Features->FrobInfo; Script,None,None

Clik Add->Scripts; Script1: LockSounds
		   Script2: Container
		   Dont Inherit = FALSE

Clik Add->Schema->Class Tags: "BoxType BoxWood"  (No "")
.
Clik Done, then create and make it in Dromed like a regular object.

Save your gamesys after createing any Costum Objects.

To see the Object, open the JPEG-file in Adobe Photoshop or similar program.
Objects made by Nielsen74 (Sonnich Brinch Nielsen). Allrights reserved. (C) 2006.
Nielsen74 will not be liable for any incidental, special, consequential or any other damages
that may result from the use or inability to use this model.
For use in Thief II and Dromed II. No conection to TTLG Studios or Eidos Interactive.  
Please give me credit for it in your text file.NOT FOR COMMERCIAL USE!!
;o) Enjoy 17/04-2006